Finished some more examples from http://nopper.tv/opengl_3_2.html

Here are the examples in delphi: http://www.noeska.net/ogl3xexamples.zip

Bugs:
- i dont trust the cubemapping example, or it could be the tga reader flipping textures.
- the particle system does not work with the the shape textures due to in the fragment shader gl_PointCoord is always 0. But instead it shows red squares as points.

@Luuk van Venrooij: What is the url of your website, so i can have a look at your ogl3 progress.