CAST II v0.995 is available.

Main changes:

Added experimental physics subsystem based on Newton 2.

Added resource carriers -- helper classes to load/save resources from/to external storage (e.g. file or URL). To add support of a new 3D model or picture format (or to add support of loading resource from archive or network) a corresponding resource carrier implementation should be written.

Added automatic resource update -- if associated with a resource (via "data carrier" property) external storage contains a newer version of the resource it will be updated from the external storage.
For example, there is a mesh with texture and the texture's "data carrier" property pointing to a file. If the file was edited and saved in a graphical editor by an artist and he alt+tabbed back to CASTEd the texture on the object will be automatically updated.

Added TItem.IsInScene() method.

Added an include file with compiler options (base.inc).

Fixed some memory leaks.

Added FPU control word management.

Main changes in CASTEd:

Added interface localization support.

Added some physics-related properties (more to add)

Material editor improved

Added syntax highlighting in shader editor (thanks to SynEdit)

Added resource carrier based on Vampyre Imaging. Which means support of such formats as .psd, .png, .dds, Jpeg2000 and more.

Faster mesh optimisation

Fixed 2D items visibility problems (GUI, editor controls)

Now GUI items can be added only as a child items of GUI root item.

Added default material for new scenes.

Moving an item with Win key pushed will clone the item.

http://casteng.com/downloads.shtml