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Thread: Quantum Engine v1.0.1 Released!

  1. #1

    Quantum Engine v1.0.1 Released!

    Quantum Eventび「 Games is pleased to announce Quantum Engineび「 v1.0.1. It's a cross-language 32bit native code compiler and light-weight IDE that has an advanced 2D game engine for PC's running Microsoft Windowsャニ and uses Direct3Dャニ for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (run-time packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
    Jarrod Davis
    Technical Director @ Piradyne Games

  2. #2

    Re: Quantum Engine v1.0.1 Released!

    Updated and new IDE screen shots:

    Jarrod Davis
    Technical Director @ Piradyne Games

  3. #3

    Re: Quantum Engine v1.0.1 Released!

    Great work Jarrod, IDE looks great and will really help
    From brazil (:

    Pascal pownz!

  4. #4

    Re: Quantum Engine v1.0.1 Released!

    @arthurprs

    Thanks!
    Jarrod Davis
    Technical Director @ Piradyne Games

  5. #5

    Re: Quantum Engine v1.0.1 Released!

    Downloading now!

    Great job!

    cheers,
    Paul

  6. #6

    Re: Quantum Engine v1.0.1 Released!

    @paul_nicholls

    Thanks!
    Jarrod Davis
    Technical Director @ Piradyne Games

  7. #7

    Re: Quantum Engine v1.0.1 Released!

    Some screens of a examples that are included in the current distro. I'm am working on lots more to showcase the array of features in Quantum Engine. You can download standalone examples here.

    Elastic - Simple physics demo. Shows how you can implement elastic physics can be implemented using QE.

    Scroll - 4 way scrolling demo. This demo uses the RenderTitled method to title an image across the view port and how to scroll around a virtual world in QE.

    PolyPoint - PolyPoint Collision demo. The PP collision system is unique to QE. It can auto-trace an arbitrary shaped sprite. Notice the outline around the two images. There are 4 values that you can be tweaked to control the trace.

    Viewports - Viewports demo. Shows how you can easily manage multiple independent view ports in QE.

    Jarrod Davis
    Technical Director @ Piradyne Games

  8. #8

    Re: Quantum Engine v1.0.1 Released!


    Very very nice !

    It's for a commercial project certainly ?
    hold your way, man, it's quite Impressive.

    I see you use PaxCompiler : It's a nice tool, and certainly a solid base of the script part of your tool.


    Vincent


  9. #9

    Re: Quantum Engine v1.0.1 Released!

    @Vinzvega

    Thanks!

    It's free for non-commercial use, must purchase a RegDev license for commercial projects. The main difference between the shareware and registered version will be:

    • Non-intrusive watermark displayed in the upper right portion of the screen.
    • Support for direct linking to against the DLL.
    • Maybe some other incentives for purchasing a license.


    This way, there is no DRM (not a fan of it really and it's pointless. It WILL be cracked anyway) and you can evaluate the product as long as you need to determine if it fits your needs without pressure. This gives me valuable feedback of which I can then use to make a more solid and useful product. I see it as a win/win.

    Beta testing and those that contribute (demos, examples, etc) I can offer a free RegDev license and access to early builds ect. The RegDev license will be very indie friendly indeed.

    If anyone is interested in Beta testing or contribution, feel free to contact me.

    Jarrod Davis
    Technical Director @ Piradyne Games

  10. #10

    Re: Quantum Engine v1.0.1 Released!

    Quantum Engine Update (01/27/2010)


    • Added compiler SyntaxCheck.
    • LiveSourceび「 update of product build number if @INCBUILDNUM project directive is on.
    • Turned off AutoSync in structure tree view.
    • Started working on Quantum Asteroids, an game example demonstrating lots of Quantum Engine features.
    • Misc changes, fixes and enhancements.

    Jarrod Davis
    Technical Director @ Piradyne Games

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