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Thread: Space Ace:Star Control The Lost Chapters

  1. #11

    Re: Space Ace:Star Control The Lost Chapters

    fun and fast game
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  2. #12

    Re: Space Ace:Star Control The Lost Chapters

    i cant run it on my vista some may help..

  3. #13

    Re: Space Ace:Star Control The Lost Chapters

    sorry i don't have vista
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  4. #14

    Re: Space Ace:Star Control The Lost Chapters

    Quote Originally Posted by est000dog
    i cant run it on my vista some may help..
    Does it show any message or just doesn't run?
    No signature provided yet.

  5. #15

    Re: Space Ace:Star Control The Lost Chapters

    it works only on XP, I want to port it to a modern pascal compiler.
    I am also working on a background story, for the scenario, any ideas?

  6. #16
    Co-Founder / PGD Elder WILL's Avatar
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    I guess this post is a bit late, but oh well I was kinda busy at the time I think... I'm sticking to that story.

    So for ideas for your game's story... hmm... a large scale war between all different races is raging and the human race, the newest to the conflict is trying to make sense of it all and ultimately resolve the conflict if possible. Each race has a specific beef with another race that can be resolved only with intervention of a 3rd party and it just so happens that the only major race that hasn't ticked anyone off, yet!, is the humans. The premise of the game could be simply to ally with all the 'good races' and create a peace between them while trying to defeat all the 'evil races'. Once all the undefeated races are allied with you and there aren't any remaining apposing races, you win. yay!

    I can't help but think of Star Control 3 when I see this game, so I apologize if the general plot seems familiar. It would be cool if each race had their own look and musical theme kind of like Star Control 3 and Ascendancy. Those games were cool and the atmosphere elements made the whole game feel very exciting.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #17

    Game update!!!

    Sound good I am working in this direction, I am writing a back story and working on RPG elements like shops and Items and upgrades.

    The new version includes 10 new ship, and level scripting, you can also play PvP with a USB keyboard.


    Player 2 Keys:
    NumPad - Move the ship
    4 5 NumPad - Strife or Weapons
    Enter - Shot 1
    Backslash (\) - Shot 2
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  8. #18
    Co-Founder / PGD Elder WILL's Avatar
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    Cool. I can't wait to read your story.

    BTW what platforms will you be planning to support? Is it just Windows or is there a Linux and a Mac port planned?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19
    for now the planes are for windows PC and Xbox
    Last edited by skobin; 10-10-2010 at 02:18 PM.

  10. #20
    Co-Founder / PGD Elder WILL's Avatar
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    Ah so I guess this game will eventually get ported to Delphi Prism?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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