Quote Originally Posted by de_jean_7777
This is something I would also like to know, as I have a modest interest in airplanes and have always wanted to build an combat flight simulator game with simple physics. Something similar to Ace Combat (a playstation and xbox game). Same as Nuno, I've encountered problems understanding all the complex math and integrals.
If nobody answer we can try to do it by ourselves and write an article about "simple flying physics" in the PGD wiki or something, Ok? I think this is a very interesting topic.

At the moment I've found a flight simulator written for Liberty BASIC (similar than VisualBasic or Gambas as I can see). I haven't had time to study it yet but seems to implement some simple physics. Unfortunately it unrolled the matrix and vector operations.

Also we have the 2005 PGD 'Dogfight' Competition games. May be we can find something in those games. I'll download them when I go to home after job.