Quote Originally Posted by splattergnome
Thanks for the ]Player.x := Player.x + (cos(angle) * speed/5);
Player.y := Player.y + -(sin(angle) * speed/5);[/code]
can somone please post some example code which uses this ? for example just plot a pixel so that when u turn left it turn 1 degree . I've been trying it for so long but i just suck at maths and never managed to get it working right.

thanks