Hello!

As a fan of 2d space games, the type where you fly around and visit planets or blast aliens from another galaxy, I am currently working on my own project. However, actual game control is a problem:

I am using a coordinate system for space (x,y), and I want the ship to be able to rotate with the left and right arrow key, thrust with the foward key, and anti-thrust (break) with the back key.

I was wondering, what formulars do I need to use in order to simulate this? And what options can I build inside to make control more realistic?

I would appreciate any help or suggestions.

splatty