Results 1 to 4 of 4

Thread: Quick and dirty prototyping

  1. #1

    Quick and dirty prototyping

    Hi all,
    I found today a neat article on gamasutra.com about "quick and dirty prototyping"

    You can read the full article here (requires free membership):
    http://www.gamasutra.com/view/featur...a_.php?print=1

    cheers,
    Paul

  2. #2

    Re: Quick and dirty prototyping

    It's a great article.
    I've already found and read this article before you posted the link, but rapid prototyping becomes more and more important these days with companies like Zygna producing titles with a very short development process, mobile applications for the iPhone being developed in less than one week and competitions like Ludum Dare and Global Game Jam.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  3. #3

    Re: Quick and dirty prototyping

    It is a really nice article, one of my favourites so far in Gamasutra.

    I love the idea of being able to just put any idea into the prototype and test it.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25

    Re: Quick and dirty prototyping

    Yeah, I like how they cut to the meat and potatoes of game design and keep things from getting too crazy before it begins. Which as we all know, we like to do right from the start of most of our projects.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Comodo SSL