This is good news indeed!
May add points to my getting an iPod Touch instead of the Classic or Nano instead come the holidays. Sitting in front of an iMac, this is something of a big deal to me as a Pascal developer.
This is good news indeed!
May add points to my getting an iPod Touch instead of the Classic or Nano instead come the holidays. Sitting in front of an iMac, this is something of a big deal to me as a Pascal developer.
Ok the compiler hurdle is taken away for ios development. But ... are things like coredata and uitextview (and nibs) availeable with fpc?
http://3das.noeska.com - create adventure games without programming
Yep they are. The only requirement is that you need to use the latest SVN revision of FreePascal and a FreePascal dialect called Objective-Pascal which can directly call Objective-C classes without any additional wrapper, library or layer.Originally Posted by noeska
For more information go to http://objectivepascal.com/. On Ryan's page there is a pretty handy Objective-Pascal installer which automatically checks out the latest SVN revision, compiles FreePascal and parses and creates all necessary Cocoa headers.
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
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