PyroGine Development is happy to release (v0.3.0) the 2nd public beta release of PyroGine Game Engine. It's an advanced 2D game engine for PC's running Microsoft Windows and uses Direct3D for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations.

Changelog:
  • Added API support for standcard C/C++ compilers.
  • Added full OOP support for C++ Builder 2010.
  • TPGObject.CreateFromObj was referenced in PGDatabase but the method was not declared and implemented.