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Thread: Next3D

  1. #21
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Next3D

    Quote Originally Posted by User137
    I'm spending way too much time playing games
    Famous last developer's post. (PS: 'The Force Unleashed Sith Edition' is super fun on the Mac!)

    Hey your Next3D engine is starting to sound really neat. Since you are planning on releasing your engine, I'm assuming, for public usage, what do you think about doing a small article on how it's made up and how developers can use it in their games? The engine doesn't have to be done to do an article on it at this stage, just maybe a small description of what you're doing with some cool diagrams and figures illustrating the basic concept of the engine. I think this would do well to promote it's usage amoung other fellow developers. And would be a great article. Write me back at contact@pascalgamer.com if you are interested or just want to tell me to bugger off.

    Either way this project looks great and I hope it get's to 1.0 eventually. UI is such a tricky aspect of game development.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #22

    Re: Next3D

    Opened a website for this project:
    http://next3d.webs.com/

    So far been unable to upload .zip there but at least i can share photos, news and have dedicated forums for questions/suggestions.

  3. #23

    Re: Next3D

    This is interesting. Is this compatible with Delphi 2007?

  4. #24

    Re: Next3D

    Works with Delphi 7, i have no other versions.

  5. #25

    Re: Next3D

    Some news again about UI Editor and Next3D:
    - Added new draw functions to Font class supporting wrapping and bounded text area.
    - Added new draw functions to draw in "repeat" and "sections" mode. Sections are new and default way to draw UI components to retain sharp details. Pattern of a texture is divided in 9 custom sized parts where edges are not scaled when drawn, middle sections are. Button for example only has 1 texture shared for up and down state.
    Screenshot: http://i35.tinypic.com/23vf2gy.png
    - Saving and loading is finished with the dynamic format.
    - List and DropDownList added. Supports text centering.
    - Added Memo component. Supports wrapping and 2 ways scrolling.

    I've been thinking how to manage multiple layouts and windows in 1 file. First i thought to make a separate layout list but now came up with idea of Visibility. User can simply add everything in the main panel and toggle the Visible state of its children with a CheckListBox.

  6. #26

    Re: Next3D

    Hey, that's a fine looking UI editor.

    Are you using XML to store the UI layout or something else?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #27

    Re: Next3D

    No its own format. XML and similar has too much bloat such as <> tag characters, indentations etc. I just wanted to make it barely understandable when reading with Notepad in purpose of debugging or maybe even editing some value if needed.
    http://pastebin.com/8F5HWtpR

  8. #28
    Legendary Member NecroDOME's Avatar
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    Re: Next3D

    GUI editor looks nice and useful!!

    How much work would it be to make it compatible with my "DataFile" format? url: http://www.necrosoft.nl/?p=790 It has nested elements, more like simplified readable XML. It only needs to place image, text, edit, panels and button elements with some small configurations like text and image.

    just a question... I'm looking for a simple UI editor. And I don't want to make one myself .

    Nice work!
    NecroSOFT - End of line -

  9. #29

    Re: Next3D

    Well, yeah it can be little tricky saving object tree to another format. The current saving/loading is written in the container objects themselves, called recursively.

    But your data format doesn't look complicated. How do you store normal and multiline strings?

  10. #30
    Legendary Member NecroDOME's Avatar
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    Re: Next3D

    multiline strings would be saved either with escape characters or per-line. I also use it to define materials and models
    NecroSOFT - End of line -

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