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Thread: blurred Sprites

  1. #1

    blurred Sprites

    Hi all !

    I'm making a small GUI for my game, and I've encountered a little annoying problem.

    I'm displaying a HUD with vertex using RHW. But, my sprites aren't as clear as the original textures : See the example :

    Here is the original texture :
    http://membres.lycos.fr/Sanaloria/Original.jpg

    And here is how it looks in my engine :
    http://membres.lycos.fr/Sanaloria/final.jpg

    Some precision about the situation :

    The Program runs in a 640x480 window.
    The Projection matrix has a FOV of PI/4 and an aspect of 1.33 .
    The Sprite has been placed at a distance of 0.5 units away from the camera.
    The RHW of the vertices has been put at a 1.0 value.

    Can someone help me ? Because it's not really good looking ^^

    Thanks in advance !

    Best regards
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  2. #2

    blurred Sprites

    Sorry ! Just found the solution, the problem was that my texture's size weren't power of 2

    Now it works well !

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