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Thread: Treasure Hunters: The Dark Labyrinth

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Treasure Hunters: The Dark Labyrinth

    Hey guys, just wanted to show off one of my latest secret projects... ok not a secret anymore I guess, but here it is none-the-less.

    It's called Treasure Hunters and it's based off an old board game that I used to play as a kid. (Every hear of 'The Amazing Labyrinth'?) I'm adding a few enhancements to game play and I'm going to throw in a Story Mode and a few different modes of play for multi-player. It'll support 1 - 4 players + there is also the option to throw in a Minotaur stomping around trying to catch you. There are some other features which I'm pondering what and how they'll go into the game, but I'll figure that out in time.

    I have some screenshots for you to look at to see what I've done so far. I'll release an Alpha Demo soon for you guys to try and give me feedback on. (After I finish up the game's menu!)

    Treasure Hunters Web Page

    Please let me know what you think. I'll follow-up with more soon.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    Re: Treasure Hunters: The Dark Labyrinth

    Looks awesome WILL, you sneaky SOB! LOL

    I'm looking forward to the demo, bring it on

    cheers,
    Paul

  3. #3

    Re: Treasure Hunters: The Dark Labyrinth

    I have that board game here too. It's a nice concept.
    The graphics are looking sweet. Would like to play the demo.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Treasure Hunters: The Dark Labyrinth

    I've been doing a bit of redesign on my menu to see if I can't make a better Mode Select for Single and MultiPlayer modes. Here is what I've come up with for multiplayer...

    The Menu frame will slide to the left (in the position you see in this image) as the background does a video style sweep to the new background and the icons will fade in as you see them here.

    What do you guys think?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    PGD Staff / News Reporter phibermon's Avatar
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    Re: Treasure Hunters: The Dark Labyrinth

    saaaaaaaweet.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  6. #6

    Re: Treasure Hunters: The Dark Labyrinth

    Wow. Cool project.

    The menu effect sounds great. I like what you've come up with the menu.
    Looking forward to the demo as well.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  7. #7

    Re: Treasure Hunters: The Dark Labyrinth

    Quote Originally Posted by Stoney
    Wow. Cool project.

    The menu effect sounds great.
    Looking forward to the demo as well.
    Where can I hear the menu effect?!?

    cheers,
    Paul

  8. #8

    Re: Treasure Hunters: The Dark Labyrinth

    Quote Originally Posted by paul_nicholls
    Where can I hear the menu effect?!?
    Sorry, bit of a misunderstanding here. I didn't mean "sound" literally, I just meant what WILL described sounds like a good idea and I like the screenshot.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  9. #9

    Re: Treasure Hunters: The Dark Labyrinth


    Hi !
    ok, Will : that's great. I believe I have the board game somewhere in a box !
    Demo awaited !

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Considering the development mess that Garland is in right now. I've been looking towards my other more promising game to take and complete. I've been working on making a nice website to show it all off with too.

    I realize that I never posted an alpha demo for you all to try yet, but maybe soon I can get it together while I'm not at work. I'm really happy with this game so far and think it'll be a fun first release when it's done.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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