Hm, I tested it with my current development version and it worked (using DirectX). As I've changed a few things in the initialization system and stabilized initialization and finalization, this might have fixed it.

But as my current development version looks more like a massacre than a working library, I won't publish it until all functionality is restored.

So there at last is hope, that it works with the next version which will be released when it's done - currently my development activities are mostly spent on Audorra, the often requested audio part of Andorra (http://audorra.sf.net/)