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  1. #6

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    I'd updaded version 4.4.2 on Monday. I didn't say it here because after this summer I have less free time (I don't know why as I didn't changed my routine).

    It has new functions to calculate "paths". They're similar than the ones that draws lines, circles, ellipses, etc. but they call a callback function for each point instead. Also I've added "splines", few more examples and some other small changes.

    And I've changed the demonstration game a bit. I've simplified the tilemap unit so the drawing function is simpler (actually I don't know why I did it so complicated) and I've made a better interface for the map-editor using some "algui" objects and drawings.



    Download it from here.

    About the next version, I've decided that version 4.5 will be fully rewritten; actually it should be version 5.0, but I want to use the old API (Allegro developers are designing a new one for 5.0). The idea is to wipe out the shared library and do everything in Pascal (first using the RTL to define the basic drivers, then adding new drivers for DirectX, DOS, Linux, GameBoy, etc), trying to make it compilable in FPC, Delphi and others (GNU/Pascal, may be)

    But first I'll try to create some small games to try to attract developers that would help in the new version. And also the new TileStudio...
    Last edited by Ñuño Martínez; 06-10-2010 at 11:09 AM.
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