Hi Jarrod,

I've started playing around with the latest version of PyroGine(v0.4.2) and despite the lack of documentation I'm liking it

I was wondering if you could give me a small example on how to use the scripting system. I've seen how you can compile and run the full AstroBlaster demo but that's not quite what I want. I would like to know how I can expose specific entities to a script so the script can manipulate the entities?

For instance a script can define the logic for an enemy, so for each TEnemy inheriting from TPGEntity, I'll call the EnemyLogic script during each update.