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Thread: Start of a Dungeon Playground

  1. #11

    Re: Start of a Dungeon Playground

    keep up the good work !
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  2. #12

    Re: Start of a Dungeon Playground

    i just tested it, and i really like the visible area effect/flickering light.
    It could be cool if you should make a full rogue rpg w/ this
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  3. #13

    Re: Start of a Dungeon Playground

    Quote Originally Posted by farcodev
    i just tested it, and i really like the visible area effect/flickering light.
    It could be cool if you should make a full rogue rpg w/ this
    Some day, when I have time and am not working on learning games for the kids, I plan on it

  4. #14

    Re: Start of a Dungeon Playground

    Quote Originally Posted by jdarling
    Some day, when I have time and am not working on learning games for the kids, I plan on it
    cool, it's a mass of work but it's really worth it. Suffice to see the current gems in rogue world (like dwarves fortress)
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  5. #15

    Re: Start of a Dungeon Playground

    lol, dwarf fortress.

    Just thought I'd post to say I tried this and thought the flickering lights were neat. Many mobs were slain. Many, many mobs.

    I have some kind of odd, inherent and irrational hatred for learning games. That said, I woke up one morning to find myself studying Education. If it's not a bother, I'd be interested to hear what kind of learning games you're working on?
    *blink*

  6. #16

    Re: Start of a Dungeon Playground

    I played around with this and killed a few mobs. I can appreciate the math behind what's viewable and what's out of site. Nice job.

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