I got board the other night and started looking through some of my old projects. One that I had was a "dungeon playground" that I had planned on setting up so you could test out different generation schemes and different random number generators.

Thought others might get a kick out of it, so I'm posting the exe up here. Might post the source later if I can find all of it and it still compiles LOL.

Basically its doing a RogueLike rendering, shadow casting, and uses Prims Algo to generate the "dungeion" by selection only a limited number of rooms from the actual rooms. For large numbers of rooms this could take a while LOL.

Really fun part is the flickering light.

http://www.eonclash.com/PGD/dplayground.exe