Quote Originally Posted by WILL View Post
This stuff all sounds pretty neat. Would you be able to put together a small demo so we can see whats going on visually?
Hi Will. Just download 2 demos. One is scanline based, another tile based and check the fps, for example at the start. The objects and polygons are not sorted. So the scene is pseudo-randomly rendered. This is nightmare for the rasterizers. But the biggest nightmare is perfektly sorted poly's from back to front = ultimative slowdown.

tile :http://sourceforge.net/projects/phen...1.rar/download
scanline:http://sourceforge.net/projects/phen...1.rar/download