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Thread: [SDL] X11 driver not configured with OpenGL

  1. #1

    [SDL] X11 driver not configured with OpenGL

    Hey guys

    I'm running into a really annoying problem. My engine, which is based on SDL does compile but SDL_SetVideoMode() fails with the error:

    X11 driver not configured with OpenGL
    I've tried a number of things to fix this:

    > Reinstalled graphics drivers a couple of times (was quite a hastle)
    > Rebuild SDL (./configure; make; sudo make install)
    > Tested the SDL demo's in the "test" directory (not JEDI-SDL, the original one).
    Things like: testalpha and testbitmap worked. However, testgl gave me the following message:

    No OpenGL support on this system
    glxinfo returns the following: http://pastebin.com/Wx7g7NQt

    Can somebody help me?

    Thanks in advance
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2

    Re: [SDL] X11 driver not configured with OpenGL

    You didn't mention your operating system and graphics card. If Linux, does it have all the latest updates? I had 1 card in the past that just wouldn't cooperate and put 3D working...

    I assume other games don't have 3D working either (unless its in somekind of software emulation mode)?

  3. #3

    Re: [SDL] X11 driver not configured with OpenGL

    I'm running Ubuntu 9.10 and my GFX card is: Geforce 8600GT.

    I know for sure that it worked in the past. I think a recent kernel update made things break.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    Re: [SDL] X11 driver not configured with OpenGL

    Have you tried reinstalling your graphic card driver?
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  5. #5

    Re: [SDL] X11 driver not configured with OpenGL

    Ubuntu is now in version 10.04 LTS. I have also the same graphics card and it worked before and after update - for hardware accelerated 3D.

  6. #6

    Re: [SDL] X11 driver not configured with OpenGL

    Have you tried reinstalling your graphic card driver?
    Yes, it's mentioned in my startpost.

    I've managed to solve the issue by myself.

    First of all, I discovered that uninstalling my "compiled" SDL versions (1.2 and 1.3) made some games (like extremetux-racer) work again. They would be using the SDL shared objects that were provided with ubuntu (in /usr/lib).

    After some more searching, I found out that when running ./configure in my SDL1.2 directory, the following line would show up:

    checking for OpenGL (GLX) support... no
    So, I opened configure.in to see the reason. I found out that GL/glu.h could not be found.
    Thanks to apt-file, I found out that the GL/glu.h was part of the libglu1-mesa-dev package, which I installed.
    After running ./configure; make; sudo make install; openGL support was detected and everything WORKED again!

    The issue was that the original error message pointed me in the wrong direction. It took me several hours before I started blaming my compiled SDL library.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #7

    Re: [SDL] X11 driver not configured with OpenGL

    Quote Originally Posted by chronozphere
    Have you tried reinstalling your graphic card driver?
    Yes, it's mentioned in my startpost.
    Uh, sorry, I must have missed that.

    I'm glad you got the issue fixed.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  8. #8

    Re: [SDL] X11 driver not configured with OpenGL

    Do you really need to use apt-get, would SDL be easier to install with Synaptic?

  9. #9

    Re: [SDL] X11 driver not configured with OpenGL

    Hmmm.. well Synaptic can be used I guess.

    For some reason however, my engine couldn't link against the SDL library located in /usr/lib. Also, I want to experiment with SDL1.3, which you have to download from the repository anyway. I ended up downloading the sources of both SDL1.2 and 1.3 and compiling them (dont forget to add /usr/local/lib to /etc/ld.so.conf so that the new shared objects can be found).

    Most importantly, I learned how to compile and install things on linux which is a valuable skill
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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