Nothing wrong with SDL, and I have an entire toolkit built around its use. As I said in the subject, more of a curiosity than anything. This more comes down to I want to port a few projects to Android and maintain the same code base across all platform. Since Android supports OpenGL ES I figured that OpenGL was the best way to go.

The problem I've read about with TOpenGLControl is you can't go fullscreen. I'm also not sure if you can use it with FPC without including all the other stuff required by Lazarus. Since I plan on porting to Android a pure FPC solution would be best.

- Jeremy