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Thread: Hadron Game Engine

  1. #11

    Re: Hadron Game Engine

    @Colin
    Yikes, thanks for letting me know about this, I will look into right away.

    @Everyone else
    Good feedback, keep it coming please. It's great to get ideas and thoughts about the industry out on the table.

    Now let me go and investigate the Opera problem.
    Jarrod Davis
    Technical Director
    Hadron Game
    http://hadrongames.com

  2. #12

    Re: Hadron Game Engine

    Quote Originally Posted by Colin
    note to Hadron Games Member - your website does not work in Opera (only see menu, nothing else)

    -Colin
    He is going to need the exact version of Opera your testing it on as I have no issues here. Tried Chrome, FF, Safari, Opera, and IE and all worked great on Win, Lin, and MAC (where appropriate os->browser combination).

    - Jeremy

  3. #13

    Re: Hadron Game Engine

    Hi. I haven't had a chance to check this out yet, but i do recall another Engine called HGE (http://hge.relishgames.com/) which was also ported to Delphi a little while back but that was only 2D though.
    Windows Vista x64 Ultimate<br />AMD Athlon x64 4000+<br />Codegear Delphi 2009, Delphi 2007, Borland Delphi 7

  4. #14

    Re: Hadron Game Engine

    @Colin
    There seemed to have been a rendering issues with my theme's CSS. I installed the updated theme. Due let me know if you continue to have issues with the version your using.

    @jdarling
    Thank you very much for checking those browsers for me, good to know and much appreciated. Also thanks again for the additional feedback.

    @ize
    Phew, yea I've been getting feedback about the name clash. Not sure what I'm gonna do as I got so much tied up and around the name "Hadron Game Engine" which so happens to have the same initials as Haaf's Game Engine. Doh! Thanks to you and everyone else who has pointed this out.
    Jarrod Davis
    Technical Director
    Hadron Game
    http://hadrongames.com

  5. #15

    Re: Hadron Game Engine

    Quote Originally Posted by Hadron Games
    @ize
    Phew, yea I've been getting feedback about the name clash. Not sure what I'm gonna do as I got so much tied up and around the name "Hadron Game Engine" which so happens to have the same initials as Haaf's Game Engine. Doh! Thanks to you and everyone else how has pointed this out.
    Simple and "easy" solution. Write a few editors and toolchains to go with it. Then package as "Hadron Game Development Studio" done. Quick editor that generates basic code framework from basic process flows. Import graphics, sounds, other etc media. "Script editor" and your re-branded to take on the GameMaker community (LOL).

    - Jeremy

  6. #16

    Re: Hadron Game Engine

    @jdarling
    Oooohhhhh.... very good idea. Thanks.
    Jarrod Davis
    Technical Director
    Hadron Game
    http://hadrongames.com

  7. #17

    Re: Hadron Game Engine

    Quote Originally Posted by Hadron Games
    @jdarling
    Oooohhhhh.... very good idea. Thanks.
    I have one of those every now and again... Then again, back in my advertising career days, "Creative Solutions" is what we got paid to come up with LOL.

    - Jeremy

  8. #18

    Re: Hadron Game Engine

    Does the HGE have built-in physics and collision engines?

  9. #19

    Re: Hadron Game Engine

    @jdarling
    I have one of those every now and again... Then again, back in my advertising career days, "Creative Solutions" is what we got paid to come up with LOL.
    Hmm... maybe I should contract you to be my "Creative Director." Thanks for the feedback and insight. Also, I was checking on the screen shot error you found. The Laz/FP version works as expected on my dev box... sigh... so it's hard to reproduce. What happens when you press the 'S' key is the routine will try and create the ScreenShot folder if it does not exist then save the frame buffer out as a png file. The error msg was related to not being able to access the frame.. hmm... what vid card are you using? Do you get the error in windowed and/or fullscreen mods? Thanks.

    @djcityscapes
    Thanks for the inquiry... not as yet, however it is on the road-map. I guesstimate around version 0.5 or so (if not sooner) I hope to have a physics solution added. If I get more requests I will add it sooner of course.

    The collision systems that is currently implemented are:[*]Simple, fast and less accurate radial collision system[*]More complex, but accurate PolyPoint collision system. HGE can auto trace a arbitrarily shaped sprite and generate a accurate polygon outline around it. It will then do a fast line intersection along the line segment to check for collision. It will first do a faster radial collision to check if the sprites are first overlapping the do the more accurate PolyPoint check. The result is an accurate yet fast collision detection system.
    Jarrod Davis
    Technical Director
    Hadron Game
    http://hadrongames.com

  10. #20

    Re: Hadron Game Engine

    Based on the feedback I've gotten so far (thanks to everyone) here is my current roadmap for HGE:[*]Continue enhancing documentation and examples.[*]Add more language bindings.[*]Add a physics system.[*]Add a developer IDE that integrates and expands the feature set.[*]Add cross-platform support.

    It's subject to change based on feedback so feel free to comment.

    I've also updated the HGE page.
    Jarrod Davis
    Technical Director
    Hadron Game
    http://hadrongames.com

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