Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: More opengl and a sample :)

  1. #11

    Re: More opengl and a sample :)

    Quote Originally Posted by jdarling
    Seen lots of posts about VBO's but have yet to find easy to understand code about how to set this up AND use it in the end.
    Hope this will make the subject clean.

  2. #12
    PGD Staff / News Reporter phibermon's Avatar
    Join Date
    Sep 2009
    Yes, excellent tutorial. I also used this while learning about vertex shaders, moving towards Bone Animation on the GPU (Hardware Skinning). Reccomend!
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  3. #13
    Your demo works here too.

    I don't have the time to dive into the source. Nevertheless, I have a tip for you. Your terrain seems very pixelated. This is caused by the high-contrast of the texture and maybe by the fact that you didn't turn mipmapping on. You could have a look at that and improve the quality of your terrain.

    Good luck!
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

Page 2 of 2 FirstFirst 12


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Comodo SSL