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Thread: More opengl and a sample :)

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  1. #1

    Re: More opengl and a sample :)

    Quote Originally Posted by jdarling
    Seen lots of posts about VBO's but have yet to find easy to understand code about how to set this up AND use it in the end.
    Hope this will make the subject clean.

  2. #2
    PGD Staff / News Reporter phibermon's Avatar
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    Yes, excellent tutorial. I also used this while learning about vertex shaders, moving towards Bone Animation on the GPU (Hardware Skinning). Reccomend!
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

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