Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Ludum Dare 18

  1. #11

    Re: Ludum Dare 18

    Quote Originally Posted by paul_nicholls
    I guess this means my entry will be invalid (if I ever complete it anyway)
    Not necessarily, because HGE has been around before the competition started. The base code rule is for the case if you have custom code like your own engine, framework or game template. Pre-existing engines and middlewares are allowed.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  2. #12

    Re: Ludum Dare 18

    Quote Originally Posted by Stoney
    Quote Originally Posted by paul_nicholls
    I guess this means my entry will be invalid (if I ever complete it anyway)
    Not necessarily, because HGE has been around before the competition started. The base code rule is for the case if you have custom code like your own engine, framework or game template. Pre-existing engines and middlewares are allowed.
    Ah! good point, thanks Stoney

    BTW, my little game is called Remoted (due to the 'remote control' part LOL)

    cheers,
    Paul

  3. #13

    Re: Ludum Dare 18

    Yeah, I'm not entering either. There's 4 ludumdares per year, so I can usually end up doing at least one per year, but this is not the one.

  4. #14
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25

    Re: Ludum Dare 18

    Enemies as Weapons is an interesting theme. Kinda reminds me of those few NES games where you had to jump on them and throw them or suck them up and spit them out.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #15

    Re: Ludum Dare 18

    hmm...3 hours to go and I am now back at work on Monday morning.

    I have diddly squat to show so I won't be putting in an entry

    cheers,
    Paul

  6. #16

    Re: Ludum Dare 18

    Oh.. If I had known this earlier, I'd have given this a shot too. Too bad, because I quite liked the theme.

    Hope LD19 will be organized soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #17

    Re: Ludum Dare 18

    Wouldn't you know it, I got my weekends mixed up and was out at the MakerFaire instead of working on LD . Oh well, guess there is always the next go around, but I did have a plan this time.

    - Jeremy

  8. #18
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25

    Re: Ludum Dare 18

    Yeah it's a shame, if we had the new site software setup you guys probably could have announced it on the main page. Man, I miss news posts.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25

    Re: Ludum Dare 18

    So how did this one turn out? Any Pascal entries?
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Comodo SSL