Rotation in SDL is done in software(rotozoom). So it's inherently slow
I would recommend either using precalculated rotated surfaces, no rotation or OpenGL
Rotation in SDL is done in software(rotozoom). So it's inherently slow
I would recommend either using precalculated rotated surfaces, no rotation or OpenGL
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
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