The reason I havent given any screenshots is that I dont believe that taking screenshots of trying to get a layer of particles on screen and failing is very constructive, especially when all y9u can see is a garbled mess. I have fixing to do there. But if I switch to opengl, could you recommend a good tutorial? My coding is haphazard, and I dont know how much ease of use would be lost when I switch over to opengl... Basically, Sdl is quite new to me still, and opengl is something I have never done...Originally Posted by User137
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