Quote Originally Posted by User137
If your engine have to use rotating, alphablending or even nicer effects i'd switch to OpenGL or DirectX. rotozoomsurface is very slow like mentioned earlier. As for optimizing particles you haven't given any code samples or screenshot/video of what they look like.
The reason I havent given any screenshots is that I dont believe that taking screenshots of trying to get a layer of particles on screen and failing is very constructive, especially when all y9u can see is a garbled mess. I have fixing to do there. But if I switch to opengl, could you recommend a good tutorial? My coding is haphazard, and I dont know how much ease of use would be lost when I switch over to opengl... Basically, Sdl is quite new to me still, and opengl is something I have never done...