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  1. #1
    Yeah, I think that would work quite well. It's not an uncommon icon in games. The blue frame around the spanner doesn't really fit imo though (color-wise).
    I toyed in Lightwave for a bit and came up with this animation. Here is the animationstrip: .
    The light reflection is perhaps a bit strong in this one, but I can change that if you want to.

  2. #2
    Thanks for the tip, and especially the animation

    Not sure I want to make the spanner spin, but neat!

    cheers,
    Paul

  3. #3
    PGD Staff code_glitch's Avatar
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    Can I just say, that this also works a treat on wine 1.3.6 on ubuntu 10.10. Frankly, I think every pascal program so far is turning out to work VERY well. Clocked around 50fps with 20-35% cpu usage. Nice work.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Quote Originally Posted by code_glitch View Post
    Can I just say, that this also works a treat on wine 1.3.6 on ubuntu 10.10. Frankly, I think every pascal program so far is turning out to work VERY well. Clocked around 50fps with 20-35% cpu usage. Nice work.
    Thanks for the feedback code_glitch, much appreciated

    cheers,
    Paul

  5. #5
    Hi all,
    I am wanting to add into The Probe some sort of liquid/goop/acid, etc. that will over time damage and then destroy crystals/rocks/the probe? that are touching it.

    I could just put into the game liquid as static 32x32 tiles (possibly animated) like the rest of the tiles in the game, but it would look silly if the ground got blown up underneath it and the liquid didn't fall, or an object exploded in it, destroying some of the liquid - leaving a hole.

    Thinking about it, I want to have an outlet somewhere and have liquid coming out of it.

    The liquid should fall down, and fill up tile squares once it has hit the bottom.

    So I guess I might need to use particles?

    Any ideas?

    EDIT: I guess if I didn't use particles, I would want to do something similar to boulder dash rocks! in this video:



    See 1:02 minutes onwards for the first bit of falling water...

    cheers,
    Paul
    Last edited by paul_nicholls; 06-11-2010 at 05:57 AM.

  6. #6
    Here is another screenshot of boulder dash rocks! water:

    boulder dash rocks! water.jpg

    cheers,
    Paul

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Hey, your video didn't post Paul. Was it YouTube or something else?

    Liquid and/or Goop = Awesome visual effect! I love water in games and demos to be honest. Something about the semi-artificial effect in the visuals that's just really beautiful to see on the screen.

    You could mix in particles for the falling water and perhaps some kind of water/goop effect on the squares/tiles that contain the water/goop.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Quote Originally Posted by WILL View Post
    Hey, your video didn't post Paul. Was it YouTube or something else?

    Liquid and/or Goop = Awesome visual effect! I love water in games and demos to be honest. Something about the semi-artificial effect in the visuals that's just really beautiful to see on the screen.

    You could mix in particles for the falling water and perhaps some kind of water/goop effect on the squares/tiles that contain the water/goop.
    Hey WILL, yeah the video is YouTube, and I can see + play it just fine...

    I will have a go at particles for the falling water + some tile drawing and see how it goes

    cheers,
    Paul

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