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  1. #1
    @Traveler: Thanks I was thinking of something in the background, but I have no idea what yet.

    In the game itself, there is a nebula...perhaps I could do similar here too?

    I am also thinking of adding a couple of staggered columns of game wall tiles on the sides of the menu screens (o = wall tile):

    Code:
    o                            oo
    oo                            o
    o                            oo
    oo                            o
    o                            oo
    oo                            o
    o                            oo
    oo                            o
    The plan is to make these columns fill into the center of the screen and back again like a door to change between screens too

    @Stoney: Thanks for the kind words I am using the font from here:

    http://www.dafont.com/search.php?psize=m&q=bladerunner

    I downloaded it, and used Nitrogen's Font Studio to make 2 sized fonts for the game

    cheers,
    Paul

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Hey I've got an idea for ya... the background you could have a video flicker effect throw in some 'video static' and you could also have that nebula effect with an old TV scanline effect too. Make it look like a probe video feed. You can combine it with your columns idea too.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    I suppose anything would do. I think my vote would go to sort of an artistic visualization of a level, like for example how you did the header on your website. The title perhaps could be composed of those gray blocks.
    Also, I would not align the menu like that, unless there is a good reason for it of course, such as an image that is placed next to it and the menu is aligned to follow a pattern to match the image. Centered alignment is usually the best way to go.

  4. #4
    Thanks WILL and Traveler for the ideas

    I will see what I can come up with

    I WILL (pun intended!) change the heading to more closely match the website header though - it would look better LOL

    cheers,
    Paul

  5. #5
    I have update The Probe site again (http://theprobegame.com).

    Has a new post, and have uploaded the latest version to boot

    Please let me know what you think of the main menu now

    cheers,
    Paul

  6. #6
    it works cool under firefox, clean sit.

    good job

  7. #7
    Hey all,
    I haven't uploaded the latest version yet, but I have been playing with a new element in The Probe...a Sentry.



    The Sentry has a rotating beam that if it hits the player, then an energy discharge hits the player causing damage. If you take too much damage, you die.

    At the moment, it zaps the player if in range regardless of the beam's location - I need to work out the collision detection yet (see this thread if you think you can help [http://www.pascalgamedevelopment.com...sion-detection]):

    I have also changed the crystals graphic, and made it so there are different colours available when designing levels - looks much nicer I think

    PS. A person playing the game can now use a game controller to play (yay!), and can even configure the keys & game controller button use to control the game!!

    cheers,
    Paul

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