Quote Originally Posted by wagenheimer View Post
I'm sure this is possible of doing without using shaders, because I got this video from a game which does not use shaders. But I'm trying to figure out how it's done!
Other than multitexturing, the other approach I can think of, is rendering first image on the render target (which has alpha-channel) without affecting alpha, then rendering the second image affecting only alpha channel. Then, the resulting render target is drawn on the screen,