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Thread: New Character Creator - Alpha (Source included)

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  1. #1
    Oh that's very nice. I'm not really working on something 2d now, but if I do, I'll have a close look at this.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2
    Made a few minor updates, added in RGB color shifting and (basic) Palette editing. Updated screenshot above, and posting a new Char from the builder for all to see:


    Updated zip has also been uploaded.

    Enjoy,

  3. #3
    cool and clean work

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Hey cool concept. If only I had such a thing for some of my older projects. Hmm... actually I was thinking about doing a somewhat retro style Castlevania style RPG not too long ago where you can change your clothes and general appearance. I wonder if this approach could be helpful.
    Jason McMillen
    Pascal Game Development
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  5. #5
    Would it be easy to create a new character with your editor, based on a template?

    I'm curious about the workflow. Could you elaborate?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6
    Quote Originally Posted by chronozphere View Post
    Would it be easy to create a new character with your editor, based on a template?

    I'm curious about the workflow. Could you elaborate?
    Thats the basic idea. The "templates" that are there now I grabbed from http://silveiraneto.net/tag/pixelart/ and broke each layer (in Gimp) from his images into a new PNG with full alpha. Then the app basically puts your select layers (in order) back together into a single image again. Of course allowing you to edit each layer. Granted you could do the same thing in Gimp, but I wanted something faster, easier, and lighter than Gimp.

    You can add your own stuff and organize it by placing it into the partsbin directory (and sub directories) as you see fit. The app takes care of actually sizing the image, but doesn't do scaling (yet). I think I'm going to work on setting it up so you select a base body and then it attempts to scale the graphics appropriately. This way you could have multiple sets of graphics for different sized characters. Right now I'm working out using different scaling techniques so you can create larger/smaller versions of the given character without much trouble.

    Hopefully this will be of some use to someone besides myself, but if not, I'm having fun with it for now

    - Jeremy

  7. #7
    This seems great! I didn't downloaded it yet (I'm at job now) so I have few stupid questions.

    Are the templates "fixed" or can add new ones? I'm thinking in some character templates I've seen in opengameart.org.

    Is transparece set by alpha channel only or can define a "transparent colour" (i.e. pink)?

    Does it support 8bpp sprites?
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