Quote Originally Posted by ?ëu?±o Mart??nez View Post
Are the templates "fixed" or can add new ones? I'm thinking in some character templates I've seen in opengameart.org.
You can add your own, just simple dump the 32 bit PNG file into the proper partsbin folder (or create new ones, add ones to existing etc) and it will be picked up the next time the app is run. All the exiting parts are for 105x210 images, but it should support just about anything.

Quote Originally Posted by ?ëu?±o Mart??nez View Post
Is transparece set by alpha channel only or can define a "transparent colour" (i.e. pink)?
Right now it only uses PNG's with Alpha channel (32 bit PNG). I've been thinking through ways to allow color key's and group parts by character size, though this will have to wait till I get other features done as its low on my totem poll.

Quote Originally Posted by ?ëu?±o Mart??nez View Post
Does it support 8bpp sprites?
See above response on import, but for export, you can save to any image format that FPC/Lazarus supports. Basically it just does a draw to the surface and then saves it with the default image streamer for the extension.

- Jeremy

PS: Thanks for the link to OpenGameArt.org hadn't seen that one before