cheers. I always thought it was just to scale it. Just looked into the docs, seems I was wrong. Sorry for asking such an elementary question...
cheers. I always thought it was just to scale it. Just looked into the docs, seems I was wrong. Sorry for asking such an elementary question...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Problem with this is that any scaling, rotation or fading effects you throw into the library/engine will slow down performance significantly, unless you throw in some OpenGL, but then you're probably tossing away the simplicity factor. Sore truth is that these 3 effects are the product of 3D hardware acceleration for 2D games.
There is, I believe, a 2 times zoom function in the JEDI-SDL units. Written for fast drawing double the size of any image you need.
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