Can you make a screenshot? And what videocard is used?the 'Play Sound'/'Mute Sounds' graphic is corrupted.
Can you make a screenshot? And what videocard is used?the 'Play Sound'/'Mute Sounds' graphic is corrupted.
Yes, you did ask for that info... sorry hon... Here's my machine specs:- http://www.pgdannual.com/index.php?m...KLCZSRESEOMPPE
Now... a screenshot... I'd love to oblige, but when I fired it up to grab the screenie, it works, the images are great. The picture displayed when sound is off was very garbled, the picture for when sound on was just like a grey block that was all out of shape.
:: AthenaOfDelphi :: My Blog :: My Software ::
Hmm... demo starts and waiting 1 sec. before starting load resources. Every texture that doesn't loaded - drawing like a white shape. Maybe demo lost a focus or something else happened?Originally Posted by AthenaOfDelphi
Originally Posted by AthenaOfDelphiPretty old drivers, but problem not in it I think.- Drivers Version: Forceware 6.14.11.7813 (9-17-2008 )
I've stopped and started it, switched focus and basically tried to break it during the load but I can't. I think it must have been something really quirky, but I just can't repeat it.
As for my old drivers... I've been burned by keeping my drivers up to date in the past so generally I find a set that works with all the stuff I use and then leave them well alone
:: AthenaOfDelphi :: My Blog :: My Software ::
Threads... never guess when error can happens Maybe there is some error in my code, so I will investigate it.I think it must have been something really quirky, but I just can't repeat it.
I was trying to make my OpenGL imageviewer threaded but no luck so far. The program keeps 3 images loaded same time and they are scrolled up and down continuously. You can imagine there is a small pause when scroll reach the ends and needs to load next file.
I was hoping command glFinish would do the trick for me but it seemed to be more complicated problem...
Edit: And i tested your program, it run good and all images loaded normally. Only windows taskbar button was showing a generic application icon instead of the icon that was in .exe and application titlebar.
cpu: E8400 3Ghz dualcore
gpu: Radeon HD 5700
Last edited by User137; 03-10-2010 at 09:58 PM.
Yeah, there is some tricky way for using multithreaded texture loading under WindowsOriginally Posted by User137
1. Create context in main thread
2. Call wglMakeCurrent( 0, 0 ) in main thread and create second thread
3. Create new context using main device context(HDC) in second thread and make it current
4. Call wglShareLists( context_from_main_thread, new_context ) in second thread
5. Call wglMakeCurrent for main context in main thread
So, after this you can load resources in second thread and use them in main thread. But you must be careful with other operations, like binding texture before it was loaded in second thread(seems this is my error in demo, but this happens not on all PC's)
Hmm, there is no icon in exe. I compiled it wthout resource file.Originally Posted by User137
Last edited by Andru; 03-10-2010 at 10:25 PM.
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