I switch context only one time - for creating second context. After that all threads working without switching and waitingOriginally Posted by Luuk van Venrooij
I switch context only one time - for creating second context. After that all threads working without switching and waitingOriginally Posted by Luuk van Venrooij
WILL
Here the MacOS X version of demo compiled under MacOS X 10.6.3
Last edited by Andru; 04-10-2010 at 11:48 PM.
I tried your demo and it works. I assume that the music stopping when switching to different windows is intentional?
My PC is:
OS: Windows 7 Ultimate
CPU: Athlon II X2 240
GPU: Sapphire Radeon HD4850 512MB
Existence is pain
Yes, and it must continue playing after returning the focus to demo.Originally Posted by de_jean_7777
Existence is pain
Well I gat back from work and gave it a run. For the most part it runs just fine, graphics display and the sound clip plays too without any popup errors. However the one bug I found was that most of the faces were showing a block of glitchy and random static instead of their respective sprite. Here is a couple of screenies to show basically what it was doing.
demo08_screen01.jpgdemo08_screen02.jpg
Go ahead and send me an update or tweaked version if you like. I can be your 'real test run' on the current iMacs if you like.
My system specs are:
CPU: Intel Core i7 (Quad Core)
GPU: ATI Radeon HD 4850
Screen Res: 2560 x 1440 (27" screen)
RAM: 4GB DDR3
OS: Mac OS X 10.6.4
Why you so sure? OpenGL has a rule - "one thread - one context", so situation "will be send to the wrong threads" never will happen, and my demo works as you can see(only Windows version has a problem and it will be fixed the same way as MacOS X demo)Originally Posted by Luuk van Venrooij
Last edited by Andru; 05-10-2010 at 05:02 PM.
AthenaOfDelphi
Can you test this new demo for Windows, please?
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