Hey is this a Windows demo? If you provide me with a Snow Leopard compatible demo I'd gladly run it on my, almost newest, iMac (has an Intel Core i7 with a ATI Radeon HD 4850) for you.
Oh, it will be interesting to test it on real Mac Tonight I will build a Mac demo.Hey is this a Windows demo? If you provide me with a Snow Leopard compatible demo I'd gladly run it on my, almost newest, iMac (has an Intel Core i7 with a ATI Radeon HD 4850) for you.
Are you doing this with Lazarus? It has lazOpenGLContext package which works same time on most operating systems.
Nope, I use my own code(that can be compiled by FreePascal and Delphi(7-2010, Win32 only)). Maybe some time later I will present my library with examples hereOriginally Posted by User137
Cool stuff! programs seems to work ok here. I experimented with this a while back see we use the same approach. You can not only load textures this way but also geometry into VBO/DPL, load and compile shader programs or any other OpenGL resource for that matter.
To bad that this approach requires a context switch I made a small grid bassed world system that would automaticly stream in new models/textures when needed but the switching of contexts gave me pretty large framedrops. Hope that OGL 4.X wil have a solution for this like DX10 and DX11.
I switch context only one time - for creating second context. After that all threads working without switching and waitingOriginally Posted by Luuk van Venrooij
WILL
Here the MacOS X version of demo compiled under MacOS X 10.6.3
Last edited by Andru; 04-10-2010 at 11:48 PM.
Bookmarks