Quote Originally Posted by chronozphere View Post
First of all, PLEASE put empty lines between your procedures/functions. Without them, the code is quite hard to read (for me atleast).

You should be looking here:
Code:
Procedure DrawQuadRT(X, Y, Wid, Hgt, Lev, Tu, Tu2, Tv,Tv2: single);
begin
  Tv := 1-Tv;  //<< comment this line and the next one
  Tv2 := 1-Tv2;
  glBegin(GL_QUADS);
    glTexCoord2f(Tu,  Tv); glVertex3f(X,     Y, -lev);
    glTexCoord2f(Tu2, Tv); glVertex3f(X+Wid, Y, -lev);
    glTexCoord2f(Tu2,Tv2); glVertex3f(X+Wid, Y-Hgt, -lev);
    glTexCoord2f(Tu, Tv2); glVertex3f(X,     Y-Hgt, -lev);
  glEnd;
end;
The calls to glTexcoord2f() are used to specify texture coordinates. If your text is upside down, you should flip the coordinates to make it work. Play arround with this. Try to remove the first two lines, or swap Tv by Tv2.

Good luck!
Thank you my friend as you say i change the Tv by Tv2 and the opposite and it works...

I still have the problem with the text position from different fonts but i think i found and awnser...

Thank you all of you for helping me.

Soon i'll post the the .exe file if you want to try it ....