Hi all!
In D3DXMatrixPerspectiveFovLH why did i have to set then near plane to 0.1 and not to 0.0 otherwise the render is not correct? (z-buffer artifact)
Could someone explain this? :roll:
Hi all!
In D3DXMatrixPerspectiveFovLH why did i have to set then near plane to 0.1 and not to 0.0 otherwise the render is not correct? (z-buffer artifact)
Could someone explain this? :roll:
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