So you've only ever used Free Pascal standalone? Man, that's hardcore.

Well only playing in WAVE format doesn't kill the library, it just means that only part of it is implemented so far. Most people may want to use the compressed formats for music or voice files that are much longer and obviously take up more space, however simple sound effects can be stored with only PCM compression without it really hurting the size much.

Actually I found Noeska's MP3 example post by searching Google, and guess what? Google found it here on PGD. http://www.pascalgamedevelopment.com...ll=1#post40178 Download still works so give it a try if you want to include MP3 support. Or just use it to include in your converter tool.