More news: Just got some free time and round to that architectural update for Prometheus_Audio. Looks like the final file types will be OGG and WAV. Wav only at the moment, and a glitch prevails: only one file can play at once... but that wont last long. Got there in the end; things are looking cleaner:

Code:
program WavDemo();

uses
   Prometheus_Audio;

var
   SomeSong: Audio;

begin
   PrometheusAudio_Start();
   
   LoadAudio('AudioFile.wav', SomeSong);
   PlayAudio(SomeSong);
   
   PrometheusAudio_Stop();
end.
Looking good so far if you ask me. Some major tweaks coming up though. Maybe a release later today. (Been working on it all morning) XD