Quote Originally Posted by phibermon View Post
glTranslatef(0.375, 0.375, 0.0);

That is the most important line of code for 2D opengl. disable mipmapping/filtering on textures. All coordinates as integers.

pixel perfect 2D. perfect for fonts and sprites
i tried that too even with a fdsfgfgdfgload of diffrent numbers
didnt make any diffrence