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Thread: Has anyone given the Lazarus support a try?

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Question Has anyone given the Lazarus support a try?

    Well since the 1.1 release a couple of months ago it seems that GLScene now supports Lazarus 100%. Has anyone given it a whirl yet? Is anyone interested?

    http://glscene.sourceforge.net/
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Well, about one or two years ago I tried Lazarus/GLScene and even then it worked very well already. Now that they seem to support it 100% officially, it should be a very interesting combination. I'm interested .

  3. #3
    PGD Staff code_glitch's Avatar
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    Sorry, but what exactly is the point of GLScene? All I can see it as is to speed up graphical application development, but isnt that what lazarus was for?

    Just wondering. Finally got my compiler and IDE working and started taking a look over Prometheus and commiting some revisions again. No windows here though. Dont know if thats a good or bad thing.

    Oh, and would any lazarus users consider ditching it to return to plain old fpc only? Just wondering how different/radical it is.

    cheers, and sorry for the slightly off-topicness but I might consider leaping into lazarus and giving it a whirl. It could add to the list of new things on my setup.
    code_glitch.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by code_glitch View Post
    Sorry, but what exactly is the point of GLScene?
    GLScene is a framework, just like Asphyre, DelphiX and Andorria. Except it focuses on OpenGL based 3D graphics.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Doesn't want to compile under Ubuntu.

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