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  1. #1
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by code_glitch View Post
    I tend to prefer that over other methods. And I must say, for the basics there are docs and that, but they're not aimed at games or anything beyond school level programming... I would say for the users of plain old FPC (as in no laz or delphi) the Prometheus Libs may fill in a gap or two as it will provide audio, graphics and event handling in one place. But tutorials would still be very good, as I learnt: It's not really much good to be all technical and 'I can do that, that and this' but not knowing how to use those ideas in a game...

    Hope this was helpful, cheers.
    code_glitch.
    using FPC without Lazarus is very old school and not likely to go well with beginners. if you spent a little more time learning Lazarus you would realize that just because your using it does not require you to use forms or any of that.you might also learn how useful the debugging features are. or how easy it is to set up search paths or set compiler options. while I don't really care for the bloated Forms approach that lazarus has to offer there are times when it's just to easy not to use. The game engine that I'm working on is intended to be use without forms but I found it very useful to use forms while I am developing it because it was easier to do so. this is not an option that you have because your not using Lazarus. when my engine is done I can use it with or without forms. again this option will not be available to you because you have choosen the hard path. I would not recommend this approach to any new members.

    I think much could and should be done to promote Pascal for games and this site. every day you see many people tring to enter the game scene and most of them fail because of the complexitys of c++. we should be doing more to show these people that c++ is not the only option and make an effort to pull them into the community. and a gaming community needs more then just programers to make it work. most programmers aren't really good artists and the quality of there games reflect this. most artists couldn't get past hello world but would like to see there work put to good use instead of taking up space on some harddrive. community projects will be the best way to attract these people and yet this site does little to support community projects. there is also no Wiki to support all these tutorials, code snipes, donated art ect. and for those of this community that are working on game engines and tring to get people to use then then you need lots of working examples or your just wasting your time. most of the time examples are not enough you need working games to go with it.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Resource sites are tricky things. There are so many different requirements for the many possible game genre out there. I know I even have trouble finding good sources of quality content to use. Maybe a list of sites and what artwork they offer would help, but these will change over time anyhow. However if you want to start an indie artist for game dev site, that would be a project or site of it's own. A neat one mind you.

    Another topic which could help a lot is math. Paul just posted about circles and arcs, which uses some basic trig to solve. You ever notice how your old highschool's math department took care of all the computer science courses or if you did have a computer science department it was paired or overlapped with the math department? Knowing the math and being able to apply equations to code are sometimes two very different things.
    Jason McMillen
    Pascal Game Development
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  3. #3
    Do you know about "The Great Book of Games", by Thim Hartnell? There were another one about how to write games for ZX Spectrum, by an author named Siclair but he wasn't the Sinclair who designed the ZX Spectrum (I search the title of the book but Google can't find it). Those books are great for game learning.

    Actually I tried to write something like those books but I failed. Right now I'm writting a tutorial for a Spanish web, may be I'll try again after this. But I should write some games before. :/
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  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Is this tutorial worth RE-publishing on PGD? http://edn.embarcadero.com/article/26401
    Jason McMillen
    Pascal Game Development
    Co-Founder





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