Quote Originally Posted by paul_nicholls View Post
@?ëu?±o Mart??nez and User137: thanks guys, but you seem to have overlooked the fact that I want to check if a circle, not a point is between the 2 angle
Well..
Code:
if PointInCircle(beam.position, player.position, radius) then
would change into
Code:
if PointInCircle(beam.position, player.position, radius+playerRadius) then
That leaves the "triangle check" remaining to be fixed. It could really be a circle vs triangle check.