Really stuck here; part because I never took OpenGl seriously enough, and part because this isnt all my code, but in a 2d environment, how to you convert the glvertex3f co-ordinates into pixels on a screen?

All my verticies are glvertex3f( x, y, 0) where 0 is a constant so it stays 3d...

Please help, drawing in Prometheus is a lot faster now, just that it doesnt draw where you want it, how you want it (yipee) I'd come across this problem before but the solution then was to sdl_blit it. Yea, its cheating but at the time performance wasnt priority 1.

cheers,
code_glitch.