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Thread: SDL 1.2 and OpenGL 3

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  1. #1
    PGD Staff code_glitch's Avatar
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    Runs great on wine 1.2.1 on my ubuntu 10.10 box... Gave compiling a shot, and apart from the specific windows code and that block of c#### := 0; //comment there seemed to be no problems elsewhere, although that was expected. You might want to know that the dglOpenGl.pas compiled 100% first time round. Apart from that good code, and if it works on linux, chances are (correct me here if I am wrong mac users) it will run without too many hiccups on mac.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Runs great on wine 1.2.1 on my ubuntu 10.10 box...
    Thanks for checking it with wine.
    Quote Originally Posted by code_glitch View Post
    if it works on linux, chances are (correct me here if I am wrong mac users) it will run without too many hiccups on mac.
    I think that it depends if the x11 system is present and if SDL will use its x11 code.

  3. #3
    PGD Staff / News Reporter phibermon's Avatar
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    HAHA! I was going to do this, but then I thought a full SDL 1.3 translation would be more worth my time. But for various reasons that's taking a back burner right now (check my other posts)

    Thanks for your work but I'm hoping that in the next month or so this won't be required, I'm replacing SDL with somthing a lot better, Stay tuned!
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  4. #4
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    Where is the dglOpenGl unit ?

    Hi all,

    I cannot find the dglOpenGl unit. Help please.

    unit sdl_gl3;

    {$IFDEF FPC}
    {$MODE DELPHI}
    {$ENDIF}

    interface

    uses
    sdl, dglOpenGl;

    Best Regards,
    pew

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