Looks good. Do you plan on supporting Delphi 7 too?
I doubt in it. Delphi 7 doesnt support a lot of new Delphi language features. But I don't exclude it.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
We are glad to present you first game ever on quad engine.
Quad Galaxy:
http://quad-engine.com/games_quadgalaxy.html
requires DirectX9 installed and GPU with 2.0 shaders (GeForce FX and higher)
Screenshots (Clickable):
Last edited by Darthman; 03-11-2010 at 01:36 PM.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Hey Space Invaders with bloom, cool.
Nice looking game engine you have there. How long was development on it? Would you be considering adding OpenGL and OpenAL support to it in the future? I'm a big fan of cross platform solutions, myself so those would really push me to use it myself.
How compatible is it with Lazarus btw?
It's always cool to see a new engine (especially with Delphi) to pop-out.
Hmmm, engine won't be open source? Only dcu's for "over9000" versions of Delphi? dll with interfaces would be more correct solution for closed source engine. Or you can compile Quad Engine under Lazarus and provide ppu files.Nope. Sorry. dcu do not compatible with lazarus.
Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
«Great news, everyone!» Futurama
Multi threaded loading of game resources is added. Demo will come as soon as I benchmark my new GeForce 460. In a few days.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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