Results 1 to 10 of 124

Thread: quad-engine

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Game below written by quad-engine user Bloov.


    Conway's game of life developed by using pixel shaders.
    Also developed modification with dying cells (cells dying after some number of generations).

    Some clickable images:


    Video:


    Controls:
    +/- - show/hide help
    E - enable/disable additional effects (glow and some kind of aberration)
    S - classical Conway's game of life
    D - modification of game of life with dying cells
    Q - draw Quad Engine logo
    V - draw the vertical line
    H - draw the horisontal line
    C - clear the screen
    Space - pause game
    LMB - draw on screen
    RMB - erase on screen

    Link to download (with source code).
    Last edited by Darthman; 05-05-2013 at 10:22 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    WOW!
    That looks verry cool

  3. #3
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    287
    Looks awesome, and fractaly
    Existence is pain

  4. #4
    And more of games and demos based on quad:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    And some more:



    We will be happy to see you on our facebook, indiedb or twitter.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    The second demo looks nice. Keep up the good work.

  7. #7
    0.6.0 (Umber) has been released

    • Added TQuadColor record with 32bit float precision and class functions
    • Added 4 simple demos
    • File format for textures now check with file metainfo instead of extension
    • Log.txt now appended with threadID
    • Automatic device lost handling (alt+tab) and restore. (this works only with window created with IQuadWindow)
    • TVec2f fuctionality slightly increased
    • new interface IQuadWindow. Now you can fully куоусе VCL or WinForms and create application using Delphi XE5 starting from 21Kb EXE.
    • CreateTimerEx has been added. This method can initialize timer in just 1 line of code.
    • Fixed crash at initializaton
    • Added QuadColor & Vec2f for C#
    • fixed DrawRotAxis method
    • Added most popular colors directly in QuadColor
    • Added QuadWindow mouse and keyboard handling
    • Added support for DistantField fonts
    • Fonts now use unicode instead of ansi
    • Fixed GetFontWidth and Height for non latin characters
    • Added ShaderModel initialization parameter
    • Added DrawQuadLine method for drawing lines with different width and color on both sides.
    • Added fullscreen windowed mode (borderless)
    • ChangeResolution no more overriden after render into texture.
    • Added TakeScreenshot method
    • Partially added XML documentation


    http://quad-engine.com
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •