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  1. #1
    PGD Staff / News Reporter phibermon's Avatar
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    If it lets people do what they want to do without limitations over comparable engines then there's no big requirement to go open source.

    However it can help attract more users. There's a general preference for 'compiled in' solutions - if you stop developing / don't support some new desired feature, all projects that use your engine are affected too. It's forcing a dependency without any guarantee that you'll support peoples projects in future. Potentially people could be putting years worth of work into a project so future viability of their dependencies becomes important.

    Plus assuming you have a big enough user base you'll get bug-reports and submissions that'll accelerate the project - so you'll be able to do more yourself than time currently lets you.
    Last edited by phibermon; 25-09-2014 at 09:27 PM.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  2. #2
    So starting today Quad-engine goes OpenSource:

    https://bitbucket.org/Darthman/quad
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #3

  4. #4
    New version has arrived. 0.7.0 (Agath)

    Fixed:
    Fixed bug with DistantField and Camera on shader model 3.0
    Rotate & translate fix. Now camera rotate around screen center after translation instead before.
    Scale fix. Now Scale does changes while rotate camera.

    Modified:
    Updaded demos.
    Modify "ChangeResolution" for changing both virtual or physical resolution
    Dramatically increase performance of SinCos by replacing with FastSinCos
    Set DPI aware mode on by default;

    Added:
    Added Library version control.
    Added two new events to the window, OnActivate and OnDeactivate.
    Demo05 "Cursor and Camera" added.
    Demo6 added. Deffered shading.
    Added methods SetAngle and SetPosition the IQuadCamera.
    Added file-recognition by file header instead of extension.
    Added ResetDevice when changing resolution.
    LoadFromStream added.
    DDS texture format added.
    Add TVecXXCreate function for older version of Delphi (2009-) instead of class operator.
    New inline help added.
    Library load check added.
    Added AssignTexture method.

    Breaking Changes:
    QuadColor: Changed "Create" to "CreateB" because of implicit conversions.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Update demo:
    gate5.jpg
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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