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  1. #1
    0.6.1 Update has been released:

    • QuadLog is now threadsafe
    • Added button handlers for IQuadWindow
    • Added new events for IQuadWindow
    • Value binding in IQuadShader no more bring memory leaks
    • Added clipping functional in IQuadRender
    • SetDistanceFieldParams now correctly working with batching
    • Added IQuadCamera with translate, rotate and zoom
    • First implementation of IQuadProfiler for searching bottlenecks in render pipeline
    • Initialization of render changed and extended. Added new parameters such as VSync.
    • SmartColoring now works with DistantField fonts
    • Added hardware cursor support
    • Optimizations and small fixes
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Damn, keep it up!
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  3. #3
    0.6.2 has been released.
    Freepascal is now supported.
    http://quad-engine.com/
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    Is there any reason to do Quad-engine opensource?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    PGD Staff / News Reporter phibermon's Avatar
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    If it lets people do what they want to do without limitations over comparable engines then there's no big requirement to go open source.

    However it can help attract more users. There's a general preference for 'compiled in' solutions - if you stop developing / don't support some new desired feature, all projects that use your engine are affected too. It's forcing a dependency without any guarantee that you'll support peoples projects in future. Potentially people could be putting years worth of work into a project so future viability of their dependencies becomes important.

    Plus assuming you have a big enough user base you'll get bug-reports and submissions that'll accelerate the project - so you'll be able to do more yourself than time currently lets you.
    Last edited by phibermon; 25-09-2014 at 09:27 PM.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  6. #6
    So starting today Quad-engine goes OpenSource:

    https://bitbucket.org/Darthman/quad
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7

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